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Thread Statistics | Show CCP posts - 20 post(s) |

Crazy KSK
Tsunami Cartel Gank for Profit
30
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Posted - 2013.04.10 16:50:00 -
[1] - Quote
so now we still have no fleet ship for gallente the dominix just doesn't work in big fleets due to drone travel timer or sentries not moving at all because of that I think that the dominix should be the ship to get the repair bonus together with a 10% to all drone stats (damage, range, tracking,speed, control range, HP, effect,) and the layout it has right now the dominix already works well in a active tank setup so this is the perfect ship for that bonus
Dominix: 6h 5m 7l 6t +7,5% armor repair amount per level +10% to all drone stats per level
Hyperion: as a fleet ship the Hyperion would be perfect with a big tank good damage and a 20% falloff bonus along the suggested 10% hybrid damage but a slightly changed slot layout 6h 5m 8l 6t this would make it able to fit a tank equal to rokh mael and baddon while having more dps at a litle less range then those 3 and lots of utility for eccm mwd cap-booster and 2 but only small 50/50 drone config this would make it work in big 100+ fleet fights
the Megathron works best as it is right now with good utility good speed and its spare highslot and a 125/175 drone config for lots of flexibility as a small gang hit and run brawler when roaming solo or in a 2-3 man group the spare highslot just trumps the low or med it could get instead Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
31
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Posted - 2013.04.10 22:04:00 -
[2] - Quote
Winter Archipelago wrote:What if, for the Hyperion, instead of having a bonus to armor repair amount per level, it had a reduction in armor repair cap use per level?
would be quite terrible cause most ships are usually already using the max ammount of repairers they can fit and the hp/s is even with the bonus not enugh to be competitive with shield one of the problem also is that there are no armor crystals Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
31
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Posted - 2013.04.11 14:34:00 -
[3] - Quote
Akirei Scytale wrote:
Actually, with 7 / 4 / 8, the new mega has better DPS at mid ranges than any fleet ship but an Abaddon, competitive mid-long range DPS only eclipsed by the Rokh, and everything necessary to tank like the best of them except a little more CPU. Without that CPU, it can have a tank equal to a Rokh's EHP with an inferior resist profile, or a perfectly balanced resist profile with about 7k EHP less than a Maelstrom.
Give the ship 600 base CPU and it will be an excellent fleet ship. The slot layout is the entire reason it can - with the wasted utility high (yes, wasted), it can't compete.
The thing about utility highs is they only apply to certain kinds of PvP. None of the items you could fit there matter outside about 25km range, except for a cyno, which is not something game breaking. The only fits that use that highslot are the ones fitting neuts for brawling (RRs are a waste in today's game). The thing about brawling megas is they benefit quite a bit from 8 lows - absurd gank or very solid tank become options, whereas before a mega couldn't fit a solid tank, only a decent one, without gimping its DPS. And honestly, megas tend to deplete their target's tank before they deplete its cap.
7 / 5 / 7 makes it a lot harder to justify a mega in a fleet - even if it got its 600 CPU, you're giving up a magstab for a tracking comp. This means it stops competing with the Mael and Abaddon in midrange (DPS plummets) and is just an inferior armor Rokh.
8 / 4 / 7 changes nothing from the current game, and keeps the ship completely unable to compete at all.
This is a good slot layout. The Hyperion gained a utility high to boot - there is still a ship that can blaster brawl with 7 lows, 5 mids and a heavy neut. Except now it has an even bigger tank. Because they chose to put the Hyperion in this role, it becomes a ship that might just be fleet viable as well - because of that massive base armor HP, it doesn't need to stack 2 plates to get to the 120-130k EHP range.
In short, there is still a heavy neuting blaster brawler, and Gallente just gained 2 potential fleet doctrine candidates. This is a win win, don't even try to complain dude.
so now if we left the mega alone with 7+1 4 7 as the fast attack BS and made the hype 6 5 8 with 20% falloff bonus and 10% damage gave the rep bonus to the domi alongside a 10% to all drone stats (controll range, damage, hp, speed, tracking,)
we would keep the well working mega would get an even more awesome fleet BS that could use blasters at medium range and a really good domi too Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
31
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Posted - 2013.04.11 23:54:00 -
[4] - Quote
the hyperion with 6 5 8 and a falloff bonus would be a much better fleet ship then the mega that wastes its speed and has less base hp then the hyperion with a 20% falloff bonus it could use blasters in big fights it would need a small speed nerf to not make it too powerful in a shield fit
the dominix would make a much better bearer of the repair bonus since it has the utility highs to support it in the kind of fights the repair bonus is most effective the drone tracking+range bonus is quite weak on its own and should be rolled into the drone damage bonus to make it more distinct from the droneddon
the megathron is just fine as it is as fast attack battleship and there is no reason to force it into the combat role after it got its speed buffed the spare high it works just fine solo as well as in fleets (contrary to popular belie the heavy neut is not as useless, it can very well tip over active tanked ships and win the chase against an equally fast ship also caping out tacklers to Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
32
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Posted - 2013.04.12 03:57:00 -
[5] - Quote
Drunken Bum wrote:So what the hell is up with the domi change? To me that was always the iconic Gallente ship. It had hybrids and drones. For the drone and hybrid race. The gallente drone boats have never felt like split weapon systems, not so much as the projectile/missile set ups did. This gallente ship, is gonna be fit with projectiles now. It'll make the neut domi set ups better... but whose gonna fly a neut domi when the geddon does it better? What are you guys smoking? Out of all the battleships, the domi was one of the ships that did not need changes.
So, tristan, split weps, drones and hybrids.
Algos, split weps, drones and hybrids.
Vexor, split weps, drones and hybrids.
Domi... well damn guys these ships all work too good. Lets switch it up and try something different for ***** and giggles.
Ship rebalancing was going SO great until about the battlecruiser point. You guys just run out of steam or what?
agreed id be fine if id would get the hypes rep bonus and the hype instead a falloff one so we get a good gal fleet ship and a big myrm but no some drone tracking and range that is only gonna be useful for friggin sentries that are only really good for gate camping and missioning and I bet everyone is gonna like sentry fleets with everyone having to pick them up after killing some random drake and then that one guy managing to leave them behind Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
32
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Posted - 2013.04.12 04:18:00 -
[6] - Quote
Celestial One wrote:Maybe give the Dominix a 10km per level range increase to MEDIUM remote armor repair modules. I say medium because that would still be useful for drones and not help it be anymore of a better logistics platform which a bonus to large remote armor repairers might.
Or maybe give it a drone control range bonus of 10km per level.
I think that would make it a great pure drone boat. Also I think having sentry drones able to be recalled at a distance would be great.
I duno about a random rr bonus
but I think that they should just do a 10% to all drone stats bonus that includes drone controll range, damage,hp,speed,tracking,optimal
and give that to some of the gallente ships that work well with being a drone only ship along with a defence bonus
I still think though that 50% more drone ehp might not be enugh for a drone only ship
the gila works well due to its resist bonus and exceptional range dps for its size not so sure on a fat potato without a tank bonus that is slow Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
35
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Posted - 2013.04.13 20:24:00 -
[7] - Quote
Johnny Aideron wrote:The idea seems to be that Gallente need an attack battleship (out of simple obligation to the roles format), the Megathron might be the least worst choice, therefore it gets to be the attack battleship. I'm not sure anybody who uses the Megathron is really interested in the extra agility and, indeed, the people who like the present proposal are mostly interested in turning the Megathron into a brick-plated competitor with the Abbadon, not a speed/agility competitor with the Tempest.
I think Gallente should have three combat battleships actually.
just like it is right now then
the hype has the ehp of a combat bs and the speed on one
the mega has the slot layout of one (an attack brawler needs its neut)
and the domi has the speed and the fact it has to stay in the same spot to use its sentries Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
35
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Posted - 2013.04.13 21:24:00 -
[8] - Quote
Havegun Willtravel wrote:
One very big difference. In 99% of circumstances where the Hype will be flown it will have 1 or 2 reps.
Thus, a non-plated Hype will be as fast if not faster than any plated bs it wants to chase down and beat to death. it doesn't need the Attack designation to do the job. It just will. -1 gun and +1 low finally gives it the Pg to fit proper guns And tank.
8'th low on the Mega will let it do whatever you want it to. More DPS or better resists. Either way it will be fast enough to be effective.
AND, we still have the Navy Mega rebal coming soon.
Get ready to shake the dust off. We're useful again in 3,2,1.
here is me hoping we get a hypeNI with falloff+damage and a domiNI with rep bonus Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
37
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Posted - 2013.04.22 00:47:00 -
[9] - Quote
so testing things out on duality brought me to the conclusion that the domi has no place anymore since sentries are just as rarely used as the hospital fit the neut role has been stolen by the geddon entirely (I hate this ship so much) without the damage bonus it can't do crazy gank fits anymore the geddon is just as good solo if not better since it has more highs
 Quote CCP Fozzie: ... The days of balance and forget are over.
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Crazy KSK
Tsunami Cartel Gank for Profit
38
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Posted - 2013.04.29 00:14:00 -
[10] - Quote
Pinky Denmark wrote:The only thing about a Megathron being "supposed to kick ass" is the fact blasters no longer have a very short range. Getting within 10km from other battleships isn't that difficult and if things go wrong it only takes 5 seconds to change for Null ammunition recently boosted and suddenly dealing serious dps at longer range.
so much so as that trying to kite a mega in a nano pest is impossible he just does more dps even at the ranges the pest is supposed to shine all the pest has going for it in that situation is the ability to run away after realizing that it has no chance in hell to win Quote CCP Fozzie: ... The days of balance and forget are over.
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